

restart: quits to desktop and restart process.resetwater ( rsw): forces water system reset.resetshaders ( rss): reloads active shaders, may crash client.resetdevice ( rsd): forces device reset, causes texture reload.RemoteC4Limit : sets the remote C4 limit.radar: gets the radar mode for the server.quit_slave : shuts down a slave server.ppage : sends a page to a specific player.plimitd: displays the current player limit.player_info: prints info about players in the game to the console box.pinfo: prints information about the players in the game.pamsg : sends an admin message to a specific player.nomusicp : stops the background music for a specific player.nomusica: stops the background music for all players.nlimitd: displays the current naval vehicle limit.nlimit : changes the current naval vehicle limit.
#Command and conquer renegade no skirmish ini update#
net_update_rate ( nur): sets the maximum net update think rate (times per second).musicp : plays looping background music for a specific player.musica : plays looping background music for all players.mod: prints the name of the current mod.If the position is after the last map, it will be inserted at the end. mlistc : changes the map at in the map list.

mlist all: prints the entire map list.mlist : prints the name of the map in the given position in the map list.mlimitd: prints the current mine limit.mined : prints the current mine count for 0 = Nod, 1 = GDI.message ( msg): sends a chat message to all clients.mapnum: prints the index within the map list of the current map.map: prints the name of the current map.logp: prints the status of the client chatlog.log : enables or disables the client chatlog 0 = disabled, 1 = enabled.listgamedefs: lists all game definitions that an be used with.kick: kick and ban a user from the game.id : prints the name and ID of players matching.icon2 : shows an emoticon over the head of the passed in player that is visible to their enemies.icon : shows an emoticon over the head of the passed in player that is visible to their team.

